Thread: PlayStation 5
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      11-11-2019, 05:26 PM   #28
Joe240
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They already design games specific for upgraded consoles though. Look at the games that will play on the OG PS4, but if you’re playing on a PS4Pro the graphics are switched to high gear and look even better? Developers already design the games to work on better hardware for the consoles. Even if the game wasn’t made during the age of the newer console (GTA5 for example), a simple patch fixes that and the new graphics are there for the new console. This is what plenty of games have done since live updates and online platforms have become a hit.

Regarding price of upgrades, it has to be reasonable (obviously) but the OG consoles started at $400? $500? Back in 2011, while the PS4P came out at $400-500 as well. That’s $1k in 9 years (console life cycle) with a basic 1 year MFW warranty each. Add $100-300 for increased warranty coverage each.

If they released a modular console at $350 (think ryzen 3 with 1650 graphics) base with a maxed version at $600 (think ryzen 7 with 2070 graphics) then in 4 years offer CPU/GPU upgrades at $100-300. The hardware upgrades would be able to utilize the same socket types (AM4 I believe now) so a whole new board and enclosure wouldn’t need to be R&D and manufactured which would save the company money, while they’d still make roughly the same profit off customers just from the hardware, but would generate more profit from the services offered. Sony and Microsoft already spend the R&D on the upgrades CPU/GPU for the console refreshes so they aren’t really spending any extra to generate new hardware for the modular design since it was going to be done anyways.
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